can you help me with some variables:Information about object: menu
Sprite: menu
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
stop sound sound0
play sound sound0; looping: true
set variable global.power to 0
set variable global.power to 99
Key Press Event for <any key> Key:
go to next room with transition effect <no effect>
______________________________________________________
Information about object: jackbattle
Sprite: jackstand1
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Step Event:
set the gravity to 1 in direction 270
Collision Event with object floor:
set the vertical speed to -1
Key Press Event for <Space> Key:
start moving in directions 000000010 with speed set to 20
set the sprite to jackjump with subimage 0 and speed 1
Key Press Event for <Left> Key:
start moving in directions 000100000 with speed set to 20
set the sprite to jackrun2 with subimage 0 and speed 1
Key Press Event for <Right> Key:
start moving in directions 000001000 with speed set to 20
set the sprite to jackrun1 with subimage 0 and speed 1
Key Release Event for <Space> Key:
set the sprite to jackstand1 with subimage 0 and speed 1
start moving in directions 000010000 with speed set to 0
Key Release Event for <Left> Key:
start moving in directions 000010000 with speed set to 0
set the sprite to jackstand2 with subimage 0 and speed 1
Key Release Event for <Right> Key:
start moving in directions 000010000 with speed set to 0
set the sprite to jackstand1 with subimage 0 and speed 1
______________________________________________________
Information about object: oogie alternate
Sprite: oogieboogie2
Solid: false
Visible: false
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
______________________________________________________
Information about object: oogiea2
Sprite: oogieboogie2
Solid: false
Visible: false
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
______________________________________________________
Information about object: oogie1
Sprite: oogie boogie1
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
set Alarm 0 to 200
Alarm Event for alarm 0:
destroy the instance
for all oogie alternate: change the instance into object object10, yes performing events
set Alarm 1 to 200
Alarm Event for alarm 1:
destroy the instance
for all oogiea2: change the instance into object oogie1, not performing events
set Alarm 0 to 200
Collision Event with object jackbattle:
if expression vspeed > 0 && y < other.y+8 is true
play sound bonk; looping: false
set variable global.power relative to -9
if global.power is equal to 0
go to room room3 with transition effect <no effect>
______________________________________________________
Information about object: floor
Sprite: sprite13
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
______________________________________________________
Information about object: jackrpg
Sprite: jackupstand
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Collision Event with object oggieover:
go to room room2 with transition effect <no effect>
Key Press Event for <Left> Key:
start moving in directions 000100000 with speed set to 5
set the sprite to jackupwalk with subimage 0 and speed 1
Key Press Event for <Up> Key:
start moving in directions 000000010 with speed set to 5
set the sprite to jackupwalk with subimage 0 and speed 1
Key Press Event for <Right> Key:
start m
Do you have it in advance mode?
Otherwise, I think you need to right click.
If you have time, could you put your bad guy sprites on that rapidshare thing? Mine keep turning out really stupid
<marquee>Queen Of Wrestling</marquee> wrote: Do you have it in advance mode?
Otherwise, I think you need to right click.
If you have time, could you put your bad guy sprites on that rapidshare thing? Mine keep turning out really stupid
unless you want dr.eggman from sonic or bowser from mario or even oogie boogie from the nightmare before christmas. i could make my own hold on.
<marquee>Queen Of Wrestling</marquee> wrote: Do you have it in advance mode?
Otherwise, I think you need to right click.
If you have time, could you put your bad guy sprites on that rapidshare thing? Mine keep turning out really stupid
unless you want dr.eggman from sonic or bowser from mario or even oogie boogie from the nightmare before christmas. i could make my own hold on.
That works for me. But my 2nd level is fucking up.
The screen gets pushed into the top left corner of my PC and it wont let me move it back. How do I fix that?
<marquee>Queen Of Wrestling</marquee> wrote: That works for me. But my 2nd level is fucking up.
The screen gets pushed into the top left corner of my PC and it wont let me move it back. How do I fix that?
in global settings set screen size and susch untill it works for you.
<marquee>Queen Of Wrestling</marquee> wrote: That works for me. But my 2nd level is fucking up.
The screen gets pushed into the top left corner of my PC and it wont let me move it back. How do I fix that?
in global settings set screen size and susch untill it works for you.
<b><font color = "crimson">ThomasQuinn wrote: What're you 'programming' this game in? Yet another cheap game creator for wannabe-programmers?
Learn C++ if you want to write a decent computer game, for fuck's sake.
for fucks sake? wtf you 3 year old. we use game maker link link play some games on those sites damnit
<b><font color = "crimson">ThomasQuinn wrote: What're you 'programming' this game in? Yet another cheap game creator for wannabe-programmers?
Learn C++ if you want to write a decent computer game, for fuck's sake.
for fucks sake? wtf you 3 year old. we use game maker linklink play some games on those sites damnit
You're pathetic. Learn a programming language. That way, you can at least make a REAL game.
lets see it uses GML hmmmmmm GAME MAKER LANGUAGE DUMBASSSSSSS