BETA215 27.10.2014 23:27 |
A guy called audipatz, uploaded in Tumblr: Bohemian Rhapsody, Another One Bites The Dust, Heroes and a lot more songs in 3D audio. What do you think of this? Bo Rhap: http://audipatz.tumblr.com/post/100666541494/requested-bohemian-rhapsody-3d-queen-to Another One Bites The Dust: http://audipatz.tumblr.com/post/98961700339/another-one-bites-the-dust-3d-queen-to-listenHeroes: http://audipatz.tumblr.com/post/99925699774/requested-i-must-say-the-people-who-gave Also can you help me? I can only hear the echo of the left channel in the right channel, and the normal right channel, but no 3D audio feeling. |
tomchristie22 27.10.2014 23:50 |
Sounds like all they've done is put the full track on both the left and right, and put some awful delay on one of them. Dunno how this is meant to be 3D. Headache inducing stuff haha, feels like my head's throbbing when the sound pulsates so quickly from left to right. |
Nitroboy 28.10.2014 02:47 |
3D audio???? |
inu-liger 28.10.2014 04:46 |
Stupid. This Audipatz dude's just trolling for view counts. Avoid this. |
brENsKi 28.10.2014 08:31 |
sounds like a really cheapo QSound ripoff. QSound didn't catch on for obvious reasons - so someone copying it is a] nothing new, and b] even less likely to catch on most of the artists that used QSound - used it for only ONE album; floyd, madonna, julian lennon, sting etc Proof alone that it isn't really a viable listening experience |
mooghead 28.10.2014 08:56 |
These songs are available in 5.1 surround which is as '3D' as it gets. |
thomasquinn 32989 29.10.2014 06:49 |
You want real 3d audio? Get a binaural recording. You have two ears, not 5.1, and two channels is all you need for realistic 3d sound, provided you record it in the right way. Listen to Lou Reed's "Street Hassle" or "The Bells" albums with headphones. There's nothing quite like it. |
Nitroboy 29.10.2014 08:29 |
thomasquinn 32989 wrote: You want real 3d audio? Get a binaural recording. You have two ears, not 5.1, and two channels is all you need for realistic 3d sound, provided you record it in the right way. Listen to Lou Reed's "Street Hassle" or "The Bells" albums with headphones. There's nothing quite like it.Not quite true though, as you still hear sounds above, beneath, in front, and behind you in the real world; not just directly to your left, and right. |
C_Matt 30.10.2014 00:00 |
Here you have a Queen 3D audio clip. Background story: You are Reinhold Mack and Queen is about to record a new take for 'Play the Game'. Reinhold comes back in the studio and put the tape to record. There are actually two Freddies, one singing and other playing the piano. This is really a 3D experience! . |
thomasquinn 32989 30.10.2014 01:40 |
Nitroboy wrote:And that's exactly what you can do with binaural recording. Just think logically about it - you have two ears. That means only two inputs for audio. All 3d sounds you hear in the real world enter your brain by these two channels. That means you only need two channels of output to create 3d audio, provided you use headphones and properly recorded (binaural) audio. Look it up, you'll like it.thomasquinn 32989 wrote: You want real 3d audio? Get a binaural recording. You have two ears, not 5.1, and two channels is all you need for realistic 3d sound, provided you record it in the right way. Listen to Lou Reed's "Street Hassle" or "The Bells" albums with headphones. There's nothing quite like it.Not quite true though, as you still hear sounds above, beneath, in front, and behind you in the real world; not just directly to your left, and right. |
Vali 30.10.2014 02:11 |
C_Matt wrote: Here you have a Queen 3D audio clip. Background story: You are Reinhold Mack and Queen is about to record a new take for 'Play the Game'. Reinhold comes back in the studio and put the tape to record. There are actually two Freddies, one singing and other playing the piano. This is really a 3D experience! .Matt, that was absolutely awesome !! :-) |
mooghead 30.10.2014 02:46 |
I'm uncomfortable with the term '3d audio', its mental manipulation if anything. I still maintain surround sound is as 3d as it gets, yes we have 2 audio inputs but they are pretty amazing things and can detect the direction that sounds come from as well as many other things. Why you so down on the lug holes man? ;-) |
thomasquinn 32989 30.10.2014 10:32 |
It's all psycho-acoustics in the end. After all, sounds are formed in the brain, it's just vibration to the ears the same way your eyes don't 'see' anything - they just relay vibrations to your brain to do the picture-making. Tricking your ears into hearing directionality that isn't there can be achieved in a number of ways. However, I have *never* heard any 5.1 surround mix that sounded so 'real-world 3d' as a good binaural recording on headphones. |
BETA215 30.10.2014 10:54 |
C_Matt wrote: Here you have a Queen 3D audio clip. Background story: You are Reinhold Mack and Queen is about to record a new take for 'Play the Game'. Reinhold comes back in the studio and put the tape to record. There are actually two Freddies, one singing and other playing the piano. This is really a 3D experience! . ¡ESPECTACULAR! ¿¡Cómo hiciste eso!? |
tero! 48531 30.10.2014 13:23 |
mooghead wrote: I'm uncomfortable with the term '3d audio', its mental manipulation if anything. I still maintain surround sound is as 3d as it gets, yes we have 2 audio inputs but they are pretty amazing things and can detect the direction that sounds come from as well as many other things. Why you so down on the lug holes man? ;-)Two ears are (obviously) enough to perceive surround sound, which means that two headphones could theoretically reproduce any surround sound. The only problem is that it wouldn't sound the way it was intended, because no two listening enviroments or listeners are ever the same. The acoustics of the space and the acoustics of your own head change the way you perceive sounds from different directions, and it would be impossible to calibrate a surround sound for more than one person at a time. Sometimes it's hard to perceive a direction of a sound "in the real life", because your brain is used to processing the sounds in a different environment. The more speakers you have around a listener, the less environmental variables you have to account for when you're playing back a recording. This also means that even though an artificial "3d sound" produced by a stereo recording might work for somebody, it would sound like garbage to most people. |
C_Matt 06.11.2014 22:47 |
Beta, it's something called like "acoustic chaining", or "encadenamiento acústico". It's all about sound priority levels and panning to create the illusion. First I made a blueprint of the rooms and the path that the protagonist would follow, then decided in which time he would enter at every room, and how every one of them would sond if you were in there. It's all mind games! |
Pingfah 07.11.2014 05:33 |
thomasquinn 32989 wrote: You want real 3d audio? Get a binaural recording. You have two ears, not 5.1, and two channels is all you need for realistic 3d sound, provided you record it in the right way. Listen to Lou Reed's "Street Hassle" or "The Bells" albums with headphones. There's nothing quite like it.Or indeed the Pearl Jam album, Binaural. An aural feast. |
Chief Mouse 07.11.2014 11:09 |
C_Matt wrote: Here you have a Queen 3D audio clip. Background story: You are Reinhold Mack and Queen is about to record a new take for 'Play the Game'. Reinhold comes back in the studio and put the tape to record. There are actually two Freddies, one singing and other playing the piano. This is really a 3D experience! . That was cool! |
BETA215 07.11.2014 11:17 |
C_Matt wrote: Beta, it's something called like "acoustic chaining", or "encadenamiento acústico". It's all about sound priority levels and panning to create the illusion. First I made a blueprint of the rooms and the path that the protagonist would follow, then decided in which time he would enter at every room, and how every one of them would sond if you were in there. It's all mind games! Can you share the blueprint? I'm having a confusion about Freddie's room. Where it is. Also, I'm very very very very very curious about this things. |
Oscar J 07.11.2014 19:55 |
Our hearings sense of direction is mainly based on time differences - how big the delay is between the sound hitting each ear. A sound coming from in front of you hits both your ears at the same time, while a sound coming from the left, obviously hits your left ear first, and then your right a couple of hundred micro-seconds later. The sound level each ear is perceiving is also taken into account. I suppose that's how we tell the difference between a sound coming from in front of us and a sound from behind us (the ears being angled forwards means a higher perceived sound level from that direction). We only have two eardrums, so theoretically two microphones and two speakers should be enough to simulate a full 3D sound. |
C_Matt 08.11.2014 17:12 |
Beta, this is a remake of the original blueprint and path, since I haven't the hand-made one anymore. The "X" are the points where he stops. Of course, the distances aren't accurate or real, but this gave me an idea to do the audio. Being accurate with the distances would make the audio a bit longer and might boring. Here is it! . |